I like hexmaps.
Friday, September 27, 2024
How I make hexmaps
Thursday, September 19, 2024
On the topic of The Ecclesiarchy:
As promised, an article.
Not much to say about this one, he was built a few months after The Astropath and painted later. His base is a Black Templar servitor, with a skaven's hand on a human arm and greenstuff made to look like bandage wrappings around the chainsword grip. The chest cable connected quite conveniently to the vox-caster, and I slapped some pouches over the gaps between his back and the comm unit.
If memory serves, he was the first unit I ever varnished. It seems to have helped with the paint, not so much with the dust of ages.
My intention one day is to figure out how to make a custom transfer, so I can get this legendary image by Adrian Smith spread across the pages like in my own 4th Ed book.
Tuesday, September 10, 2024
Imperial Guard Ratmen
What little lore I have cooked up for them is that they're from a planet where fresh meat for the guard is rapidly running out. The tithes were increased as a punitive measure for substandard quality but now all that's left is even worse quality. The governor has resigned himself to his eventual execution and is now simply seeing how long he can keep the charade up before The Inquisition realizes just how heretical, mutated, and possibly alien the guardsmen being exported really are. These rats march alongside genestealers, grots, and of course the regular smattering of total weirdos you can find in any hive.
Tuesday, September 3, 2024
Pashtun Tribesmen
Over the past season I have been working on these fellows (Wargames Atlantic Afghan Warriors) to get back into the saddle after a half-year hiatus:
(Don't mind the Blue-Tac, that's just so I can get the arms posed and then take them off while painting.)
There are 18 in total now, these are just my favorites.
To speak candidly now, I am not one much for painting, especially fabric. With something like a Guardsman's pauldron or a lasgun you know where the highlights go, on the edges. Fabric however has few hard edges, just rolls and folds. It vexes me eternally. What's more, the transition from dark to light is expected to be smoother than on something with a hard edge, which proves to be another wrinkle in the equation:
Skin is also an area to be improved. The camera is doing me few favours, so please be assured that they are less orange in reality than they may appear. Nonetheless highlighting a face or a hand is a very difficult task. Too often the highlight subsumes the entire surface:
With that all said, at a distance and with a bit of squinting I find myself pleased with the progress I have made. Each weekly batch of 3 seems a little better than the last, and I believe my issues are based entirely in technique and not some fundamental misconception. All that's left is to keep practicing:
They're intended for use in The Sword and the Flame, so only 40 more are needed, plus or minus some cavalry and a gun crew or two. It took some time to develop the mixtures I use now so I will post the custom paint mixtures. The rest of the colors are fairly standard:
EXPERIMENTAL AFGHAN SKIN RECIPIE:
- BASE: 1:1 Dwarf Skin (Vallejo) to Rakarth Flesh (GW)
- SHADE: Reikland Fleshshade (GW)
- HIGHLIGHTS: 1:1:1 Dwarf Flesh (Vallejo) to Rakarth Flesh (GW) to Kislev Flesh (GW) [Note, toning down the Kislev Flesh may produce better results]
- BASE: 1:3 Rakarth Flesh (GW) to Screaming Skull (GW) [Eyeball mixture based on box art]
- SHADE: Agrax Earthshade (GW)
- HIGHLIGHT: Base mixture





















