Somehow, I thought this series was titled "Weeks of Kill Team"
In this case, the singular proves more apt.
What happened was thus: I received an email inviting me to a "learn to play Kill Team" event, having signed up to some sort of Game Store mailing list years prior when I painted at the store more frequently. The email promised the presence of preready teams to borrow, and I knew for a fact greytide was common at the store, but I still decided instead to build and paint my own. The event would be in three weeks, I could certainly handle the challenge!

The first week was spent on other projects. By the second, I was ready to begin. I decided on the Hunter Clade mainly because I did not want to come up with a suitable scheme for the Fellgore Ravagers, and because I already had enough pieces to build an Admech team lying around. Taking the advice of the internet, I decided to try building in assembly. Previously, I would sometimes paint rifle arms separately, but only by holding them in my fingers. Attaching them to bases here was a great help. Initially I taped the paperclips to the stands after drilling into the assemblies but eventually I moved to glue. Legs and heads were done separately for all of the Ranger figures, but arms would be attached if they did not cover a significant area. Backpacks were done separately after the first, and in the case of figures with power cables the backpacks and arms would be part of a single extremely delicate assembly. The lead Ruststalker was also done in assembly, but the other Ruststalkers were done whole.
The Surveyor was the test case, and took the rest of the week to puzzle out. I did not finish, and do not consider any of the figures actually done yet. They require glowing eyes, and glowing weapons in some cases. Some additional cleanup in places, shading in others, and edge highlights on the cloak edges could certainly not hurt either.
His screen was a pleasure, though I do not think I could replicate it as it was a maddened process of correction against correction.
Connecting the arms and packs of the two figures who had connecting cables was a pain. You can see here a stronger glue was required, and it stained the figure somewhat while still keeping the arms awkwardly offset. I did dryfit repeatedly during assembly, but I think that either the cable shifted or the paint changed something. In the future I will connect the cable only during assembly, as a single power link should be easier to repaint than entire shoulder regions.

The recipe thus far is a three-part Zenithal with black-grey-white, then to paint the red areas with Rhinox Hide, highlight them with Doomnbull Brown, Drybrush with Mephiston Red, then Wash with washified Black Templar/Old Nuln Oil, and then Drybrush again with Mephiston. Pants are Corvus Black, Cables Abbadon, and Wood is Mournfang Brown. All Three of those are washed with Black Templar. The metals are Retributor washed Templar and then Reikland Fleshshade for gold, while the iron is Leadbelcher washed Templar, rehiglighted with Leadbelcher, and then half-washed half-layered with thinned Typhus Corrosion. That last step is hard to describe but perhaps similar to an accelerated oil wash. The optics and special weapons are not done yet and so will be covered later. The base is Astrogranite, I had wanted Astrogranite Debris but picked up the wrong pot by mistake, washed with New Nuln Oil and drybrushed with Celestra Grey. The pipes on some of the bases are sprue bits painted Warplock and washed heavily in a random mix, but I do not recommend them as part of the scheme for the moment.

The poses on the Ruststalkers are a personal ideal to live up to. I suspect I will be using figures like this one as models for my own conversions in the future. Absolutely awe-inspiring. Their scheme is the same as the Rangers, but their armour is Vallejo Scarlet layered normally, washed Templar, and rehighlighted with Scarlet. I was missing more parts from this kit than the Rangers, so I had to improvise with poses on several units and sculpt portions for others.
The unit, affectionately known as "Bonehead", was the most dramatic improvisation, since I have fully run out of Ruststalker gas masks. They are simply too good of a part for conversions. The head is made from a random skull, the lower half of a Sicarian Infiltrator's head, and a Skaven tail.
I layered some blood effects around the join point for grodiness.
The Princeps was done in assembly, combining the techniques from both types of unit. The head is probably my favorite piece of the whole kit, and that is against some stiff competition.
Doing nine figures in a week was a bad idea. It was not the initial idea, but after losing the first week to another project and spending the second week developing the scheme it is what happened. The scheme was intended to be easy to paint, with lots of drybrushing and washes, but even with that advantage I put at least 30 hours into the project in that last week. By my personal standards that was excessive. Instead of painting smarter I ended up just painting harder, finishing at 3:00 am on the Friday night before the event, and not even properly finishing!
But the results, unfinished as they currently stand, are hardly displeasing at least.