Using coins as an adventure hook or piece of worldbuilding seems like a splendid idea, but in my experience it rarely is.
Take using different denominations, for example. Settings are either rough-and-tumble enough that specific denomination is irrelevant when compared with metal content, or well-advanced enough that exchange services are available. So having different levels or subdivisions of coins beyond the standard copper/silver/gold is at best futile and at worst extra bookkeeping. Now, having currencies be faction-specific, like in that one video game which we are all aware of, is a more engaging idea. I have yet to try it, but it could work nicely. As for what actually adorns the money of a game, it seems to me that only a very numismatically inclined player would investigate each coin, that is unless an NPC tasked the players with finding examples of different coins in the world. Maybe I was being a bit hyperbolic when I said coinage rarely generates fun gameplay. Regardless, I have come up with another idea for a fun tabletop coin-themed mechanic: Talking coins.
Perhaps the idea was not mine specifically. I find sometimes that taking a joke seriously can lead to some fun places, so let us extrapolate what talking money really means. But first, I will define how I would work it:
- Not all coins can talk, just every coin bearing the face of X emperor from Y defunct empire. These coins are hardly rare, but also not the most common form.
- You can only hear them when you're holding them. Lying down naked on a pile of money will also work, though it may be rather loud.
- Each coin can only see what the face can see.
- Every coin is an individual, but they were all made with the same starting personality.
- They contain a not-insignificant amount of precious metal, more than modern coins.




No comments:
Post a Comment