Tuesday, January 21, 2025

Fellgore Ravagers: Week of Kill Team

 Kill Team!


The first beastman I made was the Gorehorn, who is standard out of the box. I might swap parts of his pistol around to make it a true autopistol, but otherwise he is ready for painting.

This is the Vandal. His simplicity is something I am very pleased with. The Imperial icon held in his hands and the hammer are supposed to give the idea that he rips down shrines for their gold, not caring what they may represent. That one scene from The Book of Kells with the Vikings and the gold is what I'm going for, if you know of it.

This was supposed to be the Gnarlscar, but the first attempt came out wrong. This is the second, and I was still unhappy with the arm compared against the body, though the leg pose is an improvement. I scrapped the original for parts, but I think I will iterate on this version later. Knowing when to quit is a good skill when it comes to conversions to keep from burning out. The first Gnarlscar would donate parts to the next model's cape.

I used the same greebling technique on the Shaman that you can see on my Imperial Guard Command Squad. He came with a cape of skin which has since been replaced by cables and chains to take this miniature into the 41st millennium. My initial plan was to have the miniature accompanied by a helper ratman or two because I thought he was smaller than the other beastmen, when in fact he was larger. He still needs a pistol to be WYSIWYG, though I'm not sure where it will fit in. I may place it on the base or hang it as a staff ornament.

This is the Gnarlscar design I ended up going with. The greenstuff is supposed to be hair, but I may change it to brain matter before painting depending on how I feel. The claw-hand only came in a right-handed variety, so I placed two facing each other to make it ambidextrous and strange. The head-cage is a pitchfork which fit unexpectedly well against the head.

This is the Ironhorn, currently missing his extra pair of iron horns. I adapted the Gnarlscar leg concept to this model, though I need to blend it with greenstuff and shaving before painting. I gave his gun a robot finger-worm, as it is supposed to be a better autopistol. Worms are good for guns.

These two represent the Deathknell. They will need some standing terrain to keep height with their compatriots. I am excited to try some freehand shield designs for the first time. I made sure that one had a left-handed shield and the other a right-handed one, this creates a kind of shield-formation thing at the smallest possible level.

The Fluxbray is represented by three ratmen. The middle was originally supposed to be a different one who looked cooler, but that one was of such a height as to create a distracting stair-step effect. They do all fit on the base when nudged, during photography they just slid to the left. The Fluxbray has no specific rules about mutations, just multi-knife attacks, which is why these are fairly normal rat-men. They might need a little sci-fi greebling, maybe a space-hulk style base will be enough to tie them to their fellows.

This is a Felinid. It is also a Herd-Goad. The face will need a little greenstuffing to size up the ears, and the right arm needs a lot of work. I am also considering placing some beams on the upper weight to show that it is not just floating there, but doing so will be a careful operation. The barrel has a rat and a gun, because this model is supposed to have a gun. I do not know if the rat can fire a pistol.

Here is the Mangler. I was unable to find any arms which were clawed at the scale of the miniature, so I slapped a cybernetic claw on top of the model's hand and replaced the other arm with a grafted sword. I might flip the blade's direction, I am unsure. This was a simpler conversion, though the base will have to be replaced for metal wreckage.

This is the Toxhorn, the only model which I would call entirely unfinished rather than in need of some cleanup. It needs something to be sitting on, since otherwise the pose will look wrong. Instead of a grenade it has an exhaust-port backpack which puffs out toxic gas, but the principle is close enough.

The next post will not be Kill-Team related, and it will be on Friday the 31st of January.

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